Gameplay and UI Changes and first powerup - v0.2.0
The first major change is the general increase in difficulty. The max touch time remaining is now capped at 2 seconds to encourage more flicking, less dragging and more precision in the throws. However, the first powerup heals you, which should compensate for the difficulty a little bit. Let me know if this change makes it way too difficult!
Now for how the powerups will work. After a while, powerups will start to spawn as white floating boxes. Hitting the white box will reveal what powerup it is holding via it's glowing color. Hitting the powerup again will activate the powerup. Right now there's only one, which heals the ball.
For the UI change, the disgusting numbers have been replaced by bars.
Also, the camera has had a bit of tweaking.
Remember, I am always open to feedback and suggestions.
Files
Get Smashy Tank
Smashy Tank
Ball is hated... Ball must destroy.
Status | Released |
Author | TemporarySquare |
Genre | Action |
Tags | 2D, Arcade, Destruction, Endless, Physics |
More posts
- Google Play ReleaseApr 06, 2019
- v0.4.1 - Main Menu and TutorialMar 14, 2019
- v0.3.0 - New lookMar 01, 2019
- v0.2.2 - Minor changes, art styleFeb 25, 2019
- v0.2.1 - Slow Motion PowerupFeb 22, 2019
- First early playable build - v0.1Feb 19, 2019
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